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My tiny studio now has an interactive logo. 

Because why not having an interactive anything in video games, right? In fact, I believe, more game logos should be interactive, as interactivity is what defines our medium and we should cherish and utilize this advantage. 

Some project's features:

  • Ingredient sprites and sounds change depending on the order of addition.
  • The final lines are played at random.
  • If you don't fancy pickling a sword each time, just uncheck the "show full intro next time" checkbox. Your choice will be remembered.  
  • "Smart" tip that kicks in on inactivity.

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